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Devin C. Griffiths - Virtual Ascendance: Video Games and the Remaking of Reality - 9781442216945 - V9781442216945
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Virtual Ascendance: Video Games and the Remaking of Reality

€ 63.99
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Description for Virtual Ascendance: Video Games and the Remaking of Reality Hardback. Video gaming is wildly popular and getting even more so as interfaces and devices improve. This popular account of the rise of gaming offers insight into its popularity and place in our culture as well as the impact it has on our daily lives - from the doctor's office to the family room sofa. Num Pages: 234 pages. BIC Classification: UBJ; UDX; UMK; UYZ. Category: (G) General (US: Trade). Dimension: 237 x 231 x 22. Weight in Grams: 526.
From school lunchrooms to the White House press room, video games are an integral part of our popular culture, and the industry behind them touches all aspects of our lives, gamer and non-gamer alike. Business and entertainment, health and medicine, politics and war, social interaction and education, all fall under its influence. Virtual Ascendance tells the story of a formerly fringe enterprise that, when few were paying attention, exploded into a multi-billion dollar industry affecting the very way we live. Griffiths paints a thorough and vivid picture of the video game industry, illuminating the various, and often bizarre, ... Read more

Product Details

Publisher
Rowman & Littlefield United States
Number of pages
234
Format
Hardback
Publication date
2013
Condition
New
Number of Pages
234
Place of Publication
Lanham, MD, United States
ISBN
9781442216945
SKU
V9781442216945
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-15

About Devin C. Griffiths
Devin C. Griffiths is a professional writer. He started his own communications company, Catamount Communications, in 2001. He writes corporate communications for various clients.

Reviews for Virtual Ascendance: Video Games and the Remaking of Reality
This slim volume (171 pages of text) will be an eye-opener for anyone wanting to understand the world of gaming from a sociological viewpoint. Griffiths (who runs his own business communication company) is quick to both acknowledge and dispel cultural clichés surrounding gamers (geeks and dorks, socially maladjusted young males), and in a sense, this is the key to the ... Read more

Goodreads reviews for Virtual Ascendance: Video Games and the Remaking of Reality


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