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14%OFFFrank D. Luna - Introduction to 3D Game Programming - 9781936420223 - V9781936420223
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Introduction to 3D Game Programming

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Description for Introduction to 3D Game Programming Paperback.
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures.

eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing ... Read more

Product Details

Format
Paperback
Publication date
2012
Publisher
Mercury Learning & Information United States
Number of pages
600
Condition
New
Number of Pages
600
Place of Publication
, United States
ISBN
9781936420223
SKU
V9781936420223
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-50

About Frank D. Luna
Luna Frank : Frank Luna has been programming interactive 3D graphics with DirectX for more than fifteen years. He is the author of three bestselling books on DirectX and has worked in 3D medical visualization, 3D architectural design software, and gaming. He holds a BS in mathematics from the University of California, Irvine.

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