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Hello! Python
Anthony Briggs
€ 43.11
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Description for Hello! Python
Paperback. It can be as much fun to learn Python 3 as it is to use it. In this entertaining intro, user-friendly cartoon characters offer illustrative commentary and snide side comments, and readers learn to build such Python applications as a multi-user adventure game and an MP3 player. Num Pages: 423 pages, Illustrations. BIC Classification: UMX. Category: (P) Professional & Vocational. Dimension: 233 x 189 x 21. Weight in Grams: 724.
HIGHLIGHT A fast-paced, hands-on tutorial that both teaches and entertains beginners as they learn Python 3 while building several complete applications. DESCRIPTION Python 3 is an open-source programming language that can be used to develop any application imaginable—business, games, web, and more. We think it should be just as much fun to learn Python as it is to use it. And we know that fun learning gets better results. Hello! Python is a fast-paced, entertaining introduction to Python, for readers new to Python and programming. In this book, User Friendly cartoon characters offer commentary and snide side comments, as the book moves quickly from “hello world” into practical techniques. Each one is illustrated with a hands-on example. Along the way, readers will learn to build several simple Python applications including a multi-user adventure game and an MP3 player. KEY POINTS • Demonstrates complete applications over the course of the book • Entertaining style with User Friendly graphics • Emphasizes Python’s large standard library of tools and code to give programmers a head start on larger programs
Product Details
Format
Paperback
Publication date
2012
Publisher
Manning Publications United States
Number of pages
398
Condition
New
Number of Pages
423
Place of Publication
New York, United States
ISBN
9781935182085
SKU
V9781935182085
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-15
About Anthony Briggs
Anthony Briggs has been a Python programmer since early 2000. He’s currently writing a web publishing system for Ramble Communications in Melbourne. Previously he worked on a core booking system for a travel firm in Australia and Canada, eventually becoming lead developer overseeing the entire project. He first started programming on the Commodore 64 back in 1984.
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