×


 x 

Shopping cart
Richard Hill-Whittall - The Indie Game Developer Handbook - 9781138828421 - V9781138828421
Stock image for illustration purposes only - book cover, edition or condition may vary.

The Indie Game Developer Handbook

€ 60.16
FREE Delivery in Ireland
Description for The Indie Game Developer Handbook Paperback. Num Pages: 278 pages, 44 colour illustrations. BIC Classification: UGN; UMK. Category: (G) General (US: Trade). Dimension: 156 x 228 x 18. Weight in Grams: 464.

The indie game developer’s complete guide to running a studio.

The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio—from the initial creation of the game through ... Read more

    • Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more.
    • Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way.
    • Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development
Show Less

Product Details

Publisher
Taylor & Francis Ltd
Format
Paperback
Publication date
2015
Condition
New
Weight
464g
Number of Pages
278
Place of Publication
London, United Kingdom
ISBN
9781138828421
SKU
V9781138828421
Shipping Time
Usually ships in 4 to 8 working days
Ref
99-3

About Richard Hill-Whittall
Richard Hill-Whittall started out developing video games in 1995, at a company called Stilltunna Software. His first game was called XTreme Racing for the Commodore Amiga, and his primary role was artist and track designer. He has also dipped his toe in the water in other areas, such as PR, business development nd marketing. He knew from that point on ... Read more

Reviews for The Indie Game Developer Handbook

Goodreads reviews for The Indie Game Developer Handbook


Subscribe to our newsletter

News on special offers, signed editions & more!