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Fletcher Dunn - 3D Math Primer for Graphics and Game Development - 9781568817231 - V9781568817231
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3D Math Primer for Graphics and Game Development

€ 135.48
FREE Delivery in Ireland
Description for 3D Math Primer for Graphics and Game Development Hardcover. Rev. ed. of: 3D math primer for graphics and game development. Num Pages: 846 pages, Illustrations. BIC Classification: UG; UMK. Category: (UP) Postgraduate, Research & Scholarly. Dimension: 239 x 195 x 41. Weight in Grams: 1884.
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Product Details

Publisher
Taylor & Francis Inc United States
Number of pages
846
Format
Hardback
Publication date
2011
Condition
New
Number of Pages
846
Place of Publication
Natick, United States
ISBN
9781568817231
SKU
V9781568817231
Shipping Time
Usually ships in 4 to 8 working days
Ref
99-3

About Fletcher Dunn
Fletcher Dunn has been programming video games professionally since 1996. He served as principle programmer at Terminal Reality in Dallas, where he was one of the architects of the Infernal engine and lead programmer on BloodRayne. He was a technical director for the Walt Disney Company at Wideload Games in Chicago, where he was the lead programmer for Disney Guilty ... Read more

Reviews for 3D Math Primer for Graphics and Game Development
"With solid theory and references, along with practical advice borne from decades of experience, all presented in an informal and demystifying style, Dunn & Parberry provide an accessible and useful approach to the key mathematical operations needed in 3D computer graphics." —Eric Haines, author of Real-Time Rendering"The book describes the mathematics involved in game development in a very clear and ... Read more

Goodreads reviews for 3D Math Primer for Graphics and Game Development


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