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Game Character Creation with Blender and Unity
Chris Totten
€ 57.18
FREE Delivery in Ireland
Description for Game Character Creation with Blender and Unity
Paperback. A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. Num Pages: 320 pages, Illustrations. BIC Classification: UGK. Category: (P) Professional & Vocational. Dimension: 231 x 189 x 17. Weight in Grams: 736.
A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using...
Read moreProduct Details
Publisher
John Wiley & Sons Inc United States
Number of pages
320
Format
Paperback
Publication date
2012
Condition
New
Weight
625g
Number of Pages
320
Place of Publication
New York, United States
ISBN
9781118172728
SKU
V9781118172728
Shipping Time
Usually ships in 7 to 11 working days
Ref
99-50
About Chris Totten
Chris Totten is a Washington, DC based game designer, writer, and professor. He teaches character development, 3D modeling, and animation for games. Chris has participated in independent game design projects as an artist and animator; written for gamasutra.com and videogamewriters.com; and has been a guest speaker at East Coast Game Conference, GDC China and Dakota State University's Workshop on Integrated...
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