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Fluid Simulation for Computer Graphics
Robert Bridson
€ 104.08
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Description for Fluid Simulation for Computer Graphics
Hardback. Num Pages: 275 pages, 22 black & white illustrations. BIC Classification: UGK; UYM. Category: (G) General (US: Trade). Dimension: 162 x 236 x 23. Weight in Grams: 558.
A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition. Highlights of the Second Edition New chapters on level sets and vortex methods Emphasizes hybrid particle-voxel methods, now the industry standard approach Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation Adds new discussions on meshing, particles, and vortex methods The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson's experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.
Product Details
Publisher
Apple Academic Press Inc.
Format
Hardback
Publication date
2015
Condition
New
Weight
462g
Number of Pages
276
Place of Publication
Oakville, Canada
ISBN
9781482232837
SKU
V9781482232837
Shipping Time
Usually ships in 4 to 8 working days
Ref
99-1
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