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Alan Thorn - Game Engine Design And Implementation - 9780763784515 - V9780763784515
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Game Engine Design And Implementation

€ 200.02
FREE Delivery in Ireland
Description for Game Engine Design And Implementation Paperback. Num Pages: 594 pages, black & white illustrations, black & white line drawings, black & white tables, figures. BIC Classification: UDB. Category: (G) General (US: Trade). Dimension: 231 x 180 x 34. Weight in Grams: 982.
Part of the new Foundations of Game Development Series! Almost every video game on the market today is powered by a game engine. But, what is a game engine? What does it do? How are they useful to both developers and the game? And how are they made? These, and other important engine related questions, are explored and discussed in this book. In clear and concise language, this book examines through examples and exercises both the design and implementation of a video game engine. Specifically, it focuses on the core components of a game engine, audio and sound systems, file and resource management, graphics and optimization techniques, scripting and physics, and much more. Suitable for students, hobbyists, and independent developers, this no-nonsense book helps fine-tune an understanding of solid engine design and implementation for creating games that sell.

Product Details

Publisher
Jones and Bartlett Publishers, Inc United States
Number of pages
594
Format
Paperback
Publication date
2010
Condition
New
Weight
982g
Number of Pages
594
Place of Publication
Sudbury, United States
ISBN
9780763784515
SKU
V9780763784515
Shipping Time
Usually ships in 7 to 11 working days
Ref
99-1

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