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Mat Buckland - Programming Game AI by Example - 9781556220784 - V9781556220784
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Programming Game AI by Example

€ 64.06
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Description for Programming Game AI by Example Paperback. Num Pages: 495 pages, b/w illus. BIC Classification: UDX; UM; UYQ. Category: (P) Professional & Vocational; (U) Tertiary Education (US: College). Dimension: 228 x 154 x 26. Weight in Grams: 704.
Programming Game AI by Example provides a comprehensive and practical introduction to the bread and butter AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.

Product Details

Publisher
Jones & Bartlett Publishers
Number of pages
495
Format
Paperback
Publication date
2004
Condition
New
Number of Pages
495
Place of Publication
Sudbury, United States
ISBN
9781556220784
SKU
V9781556220784
Shipping Time
Usually ships in 5 to 9 working days
Ref
99-5

About Mat Buckland
freelance programmer and writer

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