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Gregory Junker - Pro OGRE 3D Programming (Expert's Voice in Open Source) - 9781590597101 - V9781590597101
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Pro OGRE 3D Programming (Expert's Voice in Open Source)

€ 63.78
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Description for Pro OGRE 3D Programming (Expert's Voice in Open Source) Hardcover. This is a detailed guide to the cross-platform Object-Oriented Graphics Rendering Engine (OGRE) 3D engine. The authors begin with obtaining the source code, move on to using the rendering library, and conclude with the polishing of the final application. Num Pages: 312 pages, biography. BIC Classification: UYT. Category: (G) General (US: Trade). Dimension: 257 x 185 x 32. Weight in Grams: 758.

Pro OGRE 3D Programming offers a detailed guide to the cross-platform Object-Oriented Graphics Rendering Engine (OGRE) 3D engine. OGRE provides an object-oriented interface to render 3D scenes. Commonly used in game creation, it can be utilized to create a variety of 3D based applications, including architectural visualization and simulations. The authors begin with obtaining the source code, move on to using the rendering library, and conclude with the polishing of the final application. Beginning-level knowledge of game design practices, intermediate-level knowledge of the C++ language, and a familiarity with open-source project-management tools such as CVS and Subversion are all recommended.

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Product Details

Publisher
Apress
Format
Hardback
Publication date
2006
Condition
New
Number of Pages
290
Place of Publication
Berkley, United States
ISBN
9781590597101
SKU
V9781590597101
Shipping Time
Usually ships in 4 to 8 working days
Ref
99-6

About Gregory Junker
Gregory Junker has more than a decade of large-scale software engineering experience. He has been working with 3D and game programming for five years. He is lead designer and engineer on an ambitious combat simulator game targeting next-generation technology.

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