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Tom Chatfield - Fun Inc.: Why Games Are the 21st Century's Most Serious Business - 9780753519455 - KSG0022229
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Fun Inc.: Why Games Are the 21st Century's Most Serious Business

€ 4.99
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Description for Fun Inc.: Why Games Are the 21st Century's Most Serious Business Paperback. The sheer pervasiveness of game experience - 99 per cent of teenage boys and 94 per cent of teenage girls having played a video game - means that instant naffness falls upon those who express a musty disdain for the medium. This book shows that computer game-playing has a strong claim to be one of the most vital test-beds for intellectual enquiry. Num Pages: 272 pages. BIC Classification: KNSP. Category: (G) General (US: Trade). Dimension: 199 x 127 x 15. Weight in Grams: 198. Good clean copy. Showing light shelf wear, remains a nice copy

'Tom Chatfield's Fun Inc. is the most elegant and comprehensive defence of the status of computer games in our culture I have read, as well as a helpful compendium of research ... The numbers surrounding the sector are certainly thudding. By the end of 2008, annual sales of video games - not including consoles or devices - was $40 billion, comfortably outstripping the movie business. In the same year, Nintendo's employees were more profitable per head than Google's. The sheer pervasiveness of game experience - 99 per cent of teenage boys and 94 per cent of teenage girls having played ... Read more

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Product Details

Format
Paperback
Publication date
2011
Publisher
Virgin Books
Condition
Used, Very Good
Number of Pages
272
Place of Publication
London, United Kingdom
ISBN
9780753519455
SKU
KSG0022229
Shipping Time
Usually ships in 2 to 4 working days
Ref
99-1

About Tom Chatfield
Tom Chatfield completed his doctorate at St John's College, Oxford, before moving to London to work as a full-time writer and editor. He is currently the arts and books editor at Prospect magazine.

Reviews for Fun Inc.: Why Games Are the 21st Century's Most Serious Business
A lively, thought-provoking and thoughtful read on an entertainment juggernaut many of us have failed to properly recognise. A good book, too, for parents, who might feel far more comfortably informed about a sector that can come across as - literally - an alien world their kids inhabit.
The Irish Times
A detailed and engaging analysis on an ... Read more

Goodreads reviews for Fun Inc.: Why Games Are the 21st Century's Most Serious Business


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