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18%OFFJames Paul Gee - What Video Games Have to Teach Us About Learning and Literacy - 9781403984531 - V9781403984531
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What Video Games Have to Teach Us About Learning and Literacy

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Description for What Video Games Have to Teach Us About Learning and Literacy Paperback. Provides a controversial look at the positive things that can be learned from video games. This book looks at major specific cognitive activities such as: how individuals develop a sense of identity; how one grasps meaning; how one evaluates and follows a command; how one picks a role model; and, how one perceives the world. Num Pages: 256 pages, black & white illustrations. BIC Classification: JFCA; JMC; JNC; UDX. Category: (P) Professional & Vocational; (U) Tertiary Education (US: College); (UP) Postgraduate, Research & Scholarly. Dimension: 232 x 156 x 17. Weight in Grams: 296.
The issue of video games and their harmful/helpful effects on children and young adults is a hot topic. The Hardback sold very well. The book does not shy away from controversy, even finding good news in shooter games vis a vis adolescent cognitive development. "The Observer" newspaper recently called Gee 'One of the worlds leading educational experts'.This title provides a controversial look at the positive things that can be learned from video games by a well known professor of education. James Paul Gee begins his new book with 'I want to talk about video games- yes, even violent video games ... Read more

Product Details

Format
Paperback
Publication date
2008
Publisher
Palgrave Macmillan United States
Number of pages
256
Condition
New
Number of Pages
256
Place of Publication
Gordonsville, United States
ISBN
9781403984531
SKU
V9781403984531
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-15

About James Paul Gee
JAMES PAUL GEE is one of the most well-known professors of education in the United States. He teaches at the University of Wisconsin, Madison and is the author of several books.

Reviews for What Video Games Have to Teach Us About Learning and Literacy
'What Video Games Have to Teach us About Learning and Literacy is an important volume in a field that is currently growing significantly. - Ben Williamson, NESTA Futurelab '...an astoundingly insightful manifesto on teaching and learning...' - Michael Hoechsmann, McGill Journal of Education '[Gee is] a serious scholar who is taking a lead in an emerging field.' - Scott Carlson, ... Read more

Goodreads reviews for What Video Games Have to Teach Us About Learning and Literacy


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