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Diane Carr - Computer Games: Text, Narrative and Play - 9780745634005 - V9780745634005
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Computer Games: Text, Narrative and Play

€ 69.64
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Description for Computer Games: Text, Narrative and Play Hardback. This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a representative selection of games. Num Pages: 220 pages, 1, black & white illustrations. BIC Classification: JFCA; UDX. Category: (P) Professional & Vocational. Dimension: 254 x 178 x 14. Weight in Grams: 602.
Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become increasingly sophisticated, and the complexities of game-play are ever more challenging. Meanwhile, the iconography and generic forms of games are increasingly influencing a whole range of other media, from films and television to ... Read more

Product Details

Format
Hardback
Publication date
2006
Publisher
John Wiley and Sons Ltd United Kingdom
Number of pages
220
Condition
New
Number of Pages
224
Place of Publication
Oxford, United Kingdom
ISBN
9780745634005
SKU
V9780745634005
Shipping Time
Usually ships in 7 to 11 working days
Ref
99-1

About Diane Carr
David Buckingham is Professor of Education and head of the Centre for the Study of Children, Youth and Media (CSCYM) at the University of London. Andrew Burn is Reader in Education and New Media and Associate Director of the CSCYM at the University of London. Diane Carr is Research Officer of the CSCYM at the ... Read more

Reviews for Computer Games: Text, Narrative and Play
"This valuable text is always informed by serious research, analysis and careful thought."
Julian McDougall, Media Education Assocation Newsletter 'Computer Games: Text, Narrative and Play will be valuable for teachers and students who want to familiaize themselves with the core concepts and important debates within the merging field of games studies. But it does ... Read more

Goodreads reviews for Computer Games: Text, Narrative and Play


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