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Game Physics Engine Development
Ian Millington
€ 73.54
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Description for Game Physics Engine Development
Paperback. Physics is really important to game programmers who need to know how to add physical realism to their games. In video games, the physics engine uses real-time physics to improve realism. This book aims to take readers through the process of building a complete game-ready physics engine from scratch. Num Pages: 552 pages, 100 black & white illustrations, 10 black & white halftones. BIC Classification: UMK. Category: (P) Professional & Vocational. Dimension: 234 x 192 x 21. Weight in Grams: 1142.
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Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to...
Product Details
Publisher
Taylor & Francis Inc United States
Number of pages
552
Format
Paperback
Publication date
2010
Condition
New
Number of Pages
552
Place of Publication
Burlington, United States
ISBN
9780123819765
SKU
V9780123819765
Shipping Time
Usually ships in 4 to 8 working days
Ref
99-1
About Ian Millington
Ian Millington is a partner of IPR Ventures, a consulting company developing next-generation AI technologies for entertainment, modeling, and simulation. Previously he founded Mindlathe Ltd, the largest specialist AI middleware company in computer games, working with on a huge range of game genres and technologies. He has a long background in AI, including PhD research in complexity theory and natural...
Read moreReviews for Game Physics Engine Development
Praise for 1st edition: "The first game physics book to emphasize building an actual engine...his book fills a gap by demonstrating how you actually build a physics engine." - Dave Eberly, President, Geometric Tools. "A competent programmer with sufficient mathematical sophistication could build a physics engine just from the text and equations
even without the accompanying source code. You can't...
Read moreeven without the accompanying source code. You can't...