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Game Audio Implementation: A Practical Guide Using the Unreal Engine
Richard Stevens
€ 73.79
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Description for Game Audio Implementation: A Practical Guide Using the Unreal Engine
Paperback. Num Pages: 486 pages, 7 colour tables, 112 colour illustrations, 585 colour line drawings. BIC Classification: UMK. Category: (G) General (US: Trade); (U) Tertiary Education (US: College). Dimension: 235 x 191. Weight in Grams: 1020.
Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises...
Read moreProduct Details
Publisher
Taylor & Francis Ltd United Kingdom
Number of pages
486
Format
Paperback
Publication date
2015
Condition
New
Weight
1031g
Number of Pages
464
Place of Publication
London, United Kingdom
ISBN
9781138777248
SKU
V9781138777248
Shipping Time
Usually ships in 4 to 8 working days
Ref
99-1
About Richard Stevens
Richard Stevens leads the Masters in Sound and Music for Interactive Games program at Leeds Beckett University, and promotes the games audio education and research through international conference talks, publications, panels, and workshops. Dave Raybould is Senior Lecturer at Leeds Beckett University where he teaches games audio, sound design, and synthesis. In his time off he likes to relax by...
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